Capcom has steadily become the most reliable developer in the games industry over the past five years. Its output has been phenomenal, and most of the games that it’s been releasing have slapped, with Resident Evil Requiem and Pragmata already on the docket for incredible and successful releases in 2026. Onimusha: Way of the Sword completes the trilogy.
Right from the get-go, Onimusha is dripping with quality. Its introduction is carefully designed to teach you the basics, all while simultaneously presenting you with a series of fun set pieces that have you entertained and immediately enamored with the game’s central protagonist, Miyamoto Musashi.
It would have been easy to make Musashi a gritty and determined samurai, but he exudes charisma and kindness from the start, giving away his food to some hungry children within the game’s first few minutes. His charm and Jack Sparrow-like qualities make him an incredibly likable character, and it makes the game’s comedic moments stand out more.
But while he is a bit of a class clown, Onimusha also lets you know that Musashi loves a scrap, which is ideal because the game has you doing a lot of scrapping.
I cannot describe how refreshing it feels to play an action RPG that isn’t trying to be a soulslike. Onimusha has some common soulslike elements, such as a parry and “souls” you collect to level up, but that’s where the similarities end.
Instead of giving you the typical roll, block, and parry that plague action RPGs these days, Onimusha serves up a bevy of different ways to counter enemy attacks, all with the aim of whittling down their stamina meters until you can dive in for a killing blow.
It’s a combat system with a lot of added depth to everything you do, with higher risk attacks that net you bigger rewards. For example, you can choose to parry an attack, or you can try and deflect it, which will remove a big chunk of your enemy’s stamina bar, but the timing is tighter, and you’ll get hit if you fail.
At the same time, you can also try to perform an Issen attack, which has you attacking just before an enemy’s strike hits you to perform a counter that will instantly kill most non-boss enemies. Again, it’s got a tighter window and can be punishing, but it's high risk, high reward.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/onimusha-way-of-the-sword-review/