مادی بەشداربووە لە DualShockers کە JRPGs، ترسناکییەکانی مانەوە، یارییەکانی ئارکێد، یاریکردنی ڕیتڕۆ، تەقەکەر و تایبەتمەندییەکان دەگرێتەوە. لە ساڵی ٢٠١١ەوە بە شێوەیەکی پیشەیی لەسەر یارییەکان دەنووسێت، زیاتر لە دە ساڵ ئەزموونی هەیە لە سەرانسەری لیستەکان، پێداچوونەوەکان، ڕێنماییەکان و ڕۆژنامەگەری یارییەکان.
I don't think it's entirely unfair to say that people don't usually associate the open-world genre with the fifth-generation of gaming, let alone the original PlayStation and Sega Saturn. It was the arrival of Grand Theft Auto 3 on the PlayStation 2 in 2001 that really gave the open-world game its most prominent exposure, as it would go on to influence multiple generations of gaming for the next twenty-five years.
Back in the 1990s, however, the genre of open-world video games was really starting to flex what it was capable of. The era had a lot of cool open-world, or at the very least open-world adjacent games, and one of them was 1999's Urban Chaos.
Developed by Mucky Foot Productions and published by Eidos, who had already made a name for themselves with the likes of Tomb Raider and Legacy of Kain, Urban Chaos first hit the scene on the PC in 1999, then made it to the PS1 and Sega Dreamcast the following year. It was well before the likes of GTA3 and The Elder Scrolls III: Morrowind, establishing a series of design principals that would become commonplace in the open-world genre for decades after.
You may not know it, but Urban Chaos' innovative and revolutionary design philosophy paved the way for numerous open-world games to come. The way it combines elements of driving, shooting and a story riddled with satire almost feels like a prototype for what was to come.
Urban Chaos was developed by Mucky Foot Productions, a team made up of former Bullfrog Productions members. They were only in business for six years, from 1997 to 2003, shipping a total of three games and seeing multiple titles canceled in their final years. One of those canceled games included a sequel to Urban Chaos, which would later be overseen by Rocksteady Games, several years before they would make their own take on urban crime with the Batman Arkham games.
It's rather surprising, then, when you look at Urban Chaos and see just how much of it would indirectly influence the open-world genre. Nearly all the things we take for granted now are common in Urban Chaos, as the game offered a large 3D world, random crimes, the ability to arrest criminals, driving and hand-to-hand combat. A lot of games back then were struggling to do one well, but Urban Chaos was doing it all in one go.
Urban Chaos does a nice job of establishing its own sort of rapport with you very quickly, as the tutorial missions do a great job of getting you acquainted with the driving, shooting and fighting controls. It is also keenly aware of how dreadful tutorials can be, and lets you jump right into the action after you've mastered even the bare minimum, but still offers more advanced tutorials with their own bonuses.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/urban-chaos-an-unsung-pioneer-in-open-world-games/