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Elden Ring on Switch 2 might be my new go-to version of the action-RPG from now on

Elden Ring on Switch 2 might be my new go-to version of the action-RPG from now on
(Image credit: FromSoftware, Bandai Namco Entertainment)
(Image credit: FromSoftware, Bandai Namco Entertainment)

Elden Ring remains one of the most important and best RPGs of the decade and it's easy to talk me into replaying it. This made a new journey to the Lands Between on Nintendo Switch 2 enticing before I'd even touched the port. While early reports last year weren't exactly encouraging, I trusted FromSoftware to take its time and eventually deliver a conversion worthy of an Elden Lord.

After a more convincing showing in early 2026, we hoped for the best. Ahead of The Duskbloods' launch on Switch 2, the Hidetaka Miyazaki-led studio needed a major win that makes it clear Nintendo's latest console isn't getting second-grade material. Thankfully, Elden Ring Tarnished Edition makes an excellent first impression and feels perfectly fine to play... As long as you're happy with a conservative framerate lock and no major additions.

(Image credit: Bandai Namco Entertainment, FromSoftware)
(Image credit: Bandai Namco Entertainment, FromSoftware)
(وێنەکە لە نەرمەکاڵا وەرگیراوە)
(وێنەکە لە نەرمەکاڵا وەرگیراوە)

What it's like beating Elden Ring twice a week for 4 years: "I think it's the greatest game that's ever been made"

Despite its cross-generation nature and more than a few aging elements, Elden Ring wasn't a guaranteed win on Nintendo's second hybrid console. Whether it was the in-house engine's limitations or a lack of optimization, this (otherwise) excellent action RPG wasn't a great performer on PS5 and Xbox Series X. A constant 60 FPS lock isn't possible even on Performance mode, so everyone who played Elden Ring on consoles has gotten used to its unevenness.

This could've spelled doom for the Switch 2's Tarnished Edition. Yet the final result is visually convincing. Smart sacrifices prevent it from presenting a lesser version of the gorgeous world FromSoftware introduced in 2022. None of its visual identity is lost, and even with an obviously lower graphical preset when running it in handheld versus docked mode (compared in the gallery below), the final image output is shockingly sharp.

Elden Ring Tarnished Edition in handheld mode

(Image credit: Bandai Namco Entertainment, FromSoftware)
Elden Ring Tarnished Edition in handheld mode (Image credit: Bandai Namco Entertainment, FromSoftware)

Though Elden Ring Tarnished Edition on Switch 2 lacks visual modes (or framerate targets), playing it handheld automatically cuts distant shadows, fog density, asset level of detail, lighting, and, of course, resolution. The overall visual features survive the transition, but lighting is an obvious change; the Lands Between seem a bit dimmer if you're not playing docked, at least when exploring outside.

The presence of so many visual changes versus a simpler resolution downgrade to hit a 30 FPS target – yes, as far as I can tell, it doesn't go higher than that – may be explained by the fact FromSoftware's engine isn't compatible with DLSS. Frustratingly, the press materials provided by Bandai Namco neither confirm nor deny what's happening under the hood, so I have to assume the lower graphical preset makes up for the lack of that upscaling crutch.

In any case, the resolution looks to be 1080p on both TV and the console's own screen. It's among the sharpest-looking third-party ports I've played so far on Switch 2 even in its more compromised form, that's for sure. In fact, I'd say it looks better than it did on Xbox Series S, which makes me think some sort of upscaling might be involved. As an extra, the HDR support, even on the Switch 2's below-average screen, gives a depth to darker areas and shaded environments that's often quite remarkable.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/rpg/elden-ring-on-switch-2-might-be-my-new-go-to-version-of-the-action-rpg-from-now-on/

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