ڕۆناڵد بەشداربووە لە کۆمپانیای DualShockers کە زیاتر لە دە ساڵ ئەزموونی هەیە لە ڕووماڵکردنی یارییە ڤیدیۆییەکان. لە ساڵی ٢٠١٣ لە ڕێگەی مەکۆی گشتی و پێداچوونەوە و هەواڵ و پارچە بۆچوونەکانەوە دەستی بە نووسین کردووە لەسەر یارییەکان، پێش ئەوەی لە ساڵی ٢٠١٥دا بچێتە ناو نووسینی یارییە پیشەییەکان، کارەکانی لەسەر یارییەکان وەک میدیایەکی هونەری تێکەڵ دەکات، ئەزموونی پیشەسازی درێژخایەن لەگەڵ پاشخانێکی زانستی سیاسی و ئابووری و وانەوتنەوە تێکەڵ دەکات.
As FromSoftware released more and more games throughout the past decade, the devotion to the Soulslike subgenre grew stronger, motivating many developers to pursue the same philosophy.
Although time has shown us that emulating the Japanese company's teachings is quite difficult, it has left us with a series of creations that have resonated with the public and, more specifically, with users.
When reviews weren't so kind, it was the players who came to the defense of these titles that, caught in a limbo between being interesting and being disastrous, never truly made a lasting impact.
Therefore, in order to recognize these cases where both demographics differed in their appreciation of a game, I invite you to explore these ten Soulslikes where the user score is higher than the critic score.
Since Bound by Flame, Spiders has been making the same type of game for years, but the first GreedFall entry was their most outstanding iteration, both among critics and players.
The difference in average scores isn't significant enough precisely because of the unanimous praise for its sporadic excellence and mediocrity, achieving its best world building to date, with an exquisite land to explore and get lost in.
Unfortunately, the combat is once again just okay, reminiscent of Dragon Age: Origins rather than a modern counterpart, though this makes sense considering it's the least Soulslike game in the studio's entire catalog.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/soulslikes-with-higher-user-scores-than-critic-scores/