ئوسامە مەحموود نووسەری باڵایە لە کۆمپانیای DualShockers و زیاتر لە پێنج ساڵ ئەزموونی هەیە لە پیشەسازی یارییە ڤیدیۆییەکان. لە ساڵی ٢٠٢١ەوە بە شێوەیەکی پیشەیی دەنووسێت و لە ساڵی ٢٠٢٢ەوە یارییەکانی دەگرێتەوە، کارەکانی بریتین لە ڕێنماییەکان، لیستەکان، پێداچوونەوەکان و تایبەتمەندییەکان لە سەرانسەری یارییە ئەکشن-ئەڤێنتۆرەکان، JRPGs، ناونیشانەکانی جیهانی کراوە، یارییەکانی پێشبڕکێ و بڵاوکراوەکانی گێڕانەوە.
Game reviews can (sometimes) be funny, and it's ironic of me to say that, given my job here. See, a handful of critics can spend weeks picking apart an open-world game, while thousands of players jump in on release, spend dozens or even hundreds of hours with it, and come away thinking, “Yeah, I don't know what they were talking about.”
Sometimes a game simply clicks with its audience in a way that isn't reflected in the critic score, whether it's because of the freedom it offers, the sheer amount of stuff to do, or just that hard-to-explain feeling of getting lost in a world you don't want to leave just because every corner of the map is captivating. That's exactly what makes these games so interesting. The user score tells a very different story from the critic score, and sometimes the gap is surprisingly big.
So for this one, join me as I discuss a list of open-world games where the User Score is higher than the Critics' aggregate score on Metacritic, from underrated adventures that found their audience after launch to divisive open-world games that players ended up loving anyway.
Since we have a bunch of more surprising picks up ahead, it seemed fair to me to begin with a very personal and dearly beloved game of mine from RGG Studios: Yakuza 0. It's a game that doesn't have much difference between user and critic ratings, but I can safely assure you it's worth more than any number given to it, simply because of its sheer fun factor.
Anyone who's played a Yakuza game will understand immediately, but it has a riveting dual-protagonist story that sets up their legacies for the mainline games, plus two different compact, yet sizeable cities packed with mini-games, side activities, and sub-stories. I mean, c'mon, this is your sign to play the Yakuza series if you still haven't, thus far.
Look, I'll be honest: to anyone who low-key adores Days Gone as I do, its placement at the bottom here isn't me dismissing this game's enjoyability or reception. To me, it really is one of those open-world games that I think gets better the longer you actually spend time with it. I can see why critics were initially put off by its numerous problems and repetitive structure. Heck, even a large minority of the actual consumer base surprisingly agrees sometimes when this game's brought up in discussions.
The world can certainly feel repetitive at times, but there were plenty of moments where I would head somewhere for one reason and end up getting completely sidetracked by something else, from nests to burn down and clear, NERO checkpoints to investigate, or even ambushes annoyingly halting my smooth-sailing ride on our motorcycle.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/open-world-games-user-score-higher-than-critic-score/