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The Long Game: 4 Tactics to Master Early in Star Wars Zero Company

The Long Game: 4 Tactics to Master Early in Star Wars Zero Company

We’re back for another installment of our The Long Game series, where we focus on things you can invest in early in games that will pay off in the long run. Today we’re diving into Star Wars Zero Company, the turn-based tactics game from Bit Reactor that drops you into the twilight of the Clone Wars.

Zero Company gives you lots of ways to customize your team, including a variety of specializations (aka character classes), different weapon types, weapon mods, and equippable items that can define each character’s playstyle. You can swap all of these things at the Den at any time, giving you flexibility and allowing you to experiment with different builds for characters and teams.

But regardless of what builds you use, there are some things you’ll need to get a handle on no matter what. Zero Company is a great introduction to the turn-based tactical genre, but it throws a lot at you during its tutorial missions. If you’re new to the genre, it can be tough to remember everything or realize how important some of the basics are.

That’s what we’re here to help with today. These are four things that you can utilize from the opening chapters all the way to the end of the game, and mastering them early can really help your missions run smoothly.

Aggressively attacking on your turn is a big part of combat, but don’t forget about Overwatch. It’s available on every turn to almost every member of your team (notably not the Padawan or Astromech droids). It allows you to create a cone-shaped area on the battlefield, and that character will automatically shoot at an enemy that moves or takes an action in that area.

So when you’re in a situation where every enemy is hiding behind cover and you don’t have enough AP to flank them, Overwatch can come in clutch. It lets you attack enemies during their turn when they run out into the open. But pay attention to the colors of your Overwatch cone as you’re creating it. Blue sections are areas where you’ll shoot at enemies, but grayed out zones are blind spots where cover is blocking your line of sight, meaning you won’t fire a shot at an enemy in that zone.

Overwatch is capable of extending over a significant distance, but the longer you extend, the lower your accuracy will be. You can see your percentage chance to hit as you’re choosing where to place your cone, and it will continually drop by 5% the farther you reach. So you want to find a happy medium, where you’re covering enough space to be confident an enemy will run into that area, but not extending so far that your shots will probably miss.

Overwatch is particularly useful when enemy reinforcements are on the way. You’ll get on-screen prompts letting you know where they’re coming from, so you can set up firing squads and greet the arriving enemies with blaster bolts before they ever have a chance to attack. It’s also important to remember that putting a character into Overwatch will use all of their remaining AP, and the number of enemies they can fire at is equal to how much AP they spent. So you can attack up to three enemies with one character’s Overwatch if you position it well.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی IGN وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/the-long-game-4-tactics-to-master-early-in-star-wars-zero-company

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