مادی بەشداربووە لە DualShockers کە JRPGs، ترسناکییەکانی مانەوە، یارییەکانی ئارکێد، یاریکردنی ڕیتڕۆ، تەقەکەر و تایبەتمەندییەکان دەگرێتەوە. لە ساڵی ٢٠١١ەوە بە شێوەیەکی پیشەیی لەسەر یارییەکان دەنووسێت، زیاتر لە دە ساڵ ئەزموونی هەیە لە سەرانسەری لیستەکان، پێداچوونەوەکان، ڕێنماییەکان و ڕۆژنامەگەری یارییەکان.
I've often felt that sports games get something of a bad reputation. The annual releases are criticized for feeling the same every year beyond roster updates, and while I agree that sports games don't really need to be yearly, if the actual simulation of whatever sport it's targeting feels decent enough, there's not much reason to change the game's core systems.
That being said, 2K's NBA franchise has made major strides in the last several years in its attempt to approximate the game of basketball in a virtual setting. That often comes in a multitude of ways, from the way it handles its presentation to the actual on-court action. The latest iteration, NBA 2K27, doesn't alter anything drastic and feels very familiar from the last few years, but given how good 2K has been lately, that's not necessarily a bad thing.
What NBA 2K27 does offer, however, is one of the most complete, feature-packed basketball sims I've played in recent memory. It isn't reinventing the proverbial wheel, but it is a game that, if you are able to get into, will become something that's rather hard to put down. I've usually used sports games as a kind of cool-down experience, a sort of buffer between huge JRPGs and story-based games. While it's hard to imagine NBA 2K27 replacing NHL 2K11 as my cool-down sports game, it's an experience worth diving into either way.
In the battle for sports game supremacy, there's been a constant debate that will seemingly never end in regard to whether a simulation is more entertaining than an arcade-like experience. While I've always been drawn more towards simulation experiences, I believe there's room in the world for both. If we can have a world where games like NBA 2K exist alongside NBA Street and NHL Hitz, I think we're doing alright.
NBA 2K's focus on simulation has been a source of frustration at times, however. If you don't get the smaller details right, they can add up and create a frustrating experience. Sports games that are attempting to create a one-to-one translation of the sport really need those small details to work, and when it doesn't, it usually results in a game that feels needlessly complex. More buttons are needed for smaller micro actions, and with more buttons comes more explanations, and it just all starts to feel a bit gloopy.
While it can sometimes feel a bit awkward when those smaller details don't work, developer Vicarious Visions has been doing an excellent job at finding a speed and tempo that matches the real on-screen action you see every week. NBA 2K27 looks like basketball, it sounds like basketball, and most importantly, it feels like you're in the middle of the action. The way the ball feels when you're dribbling and moving with it is such a satisfying feeling, and passing has a crisp, responsive energy to it that makes being a playmaker just as much fun as being a net driver and taking the ball to the hoop.
On the whole, the actual gameplay of NBA 2K27 isn't that drastically different from previous iterations. Whether that's good or bad depends on how you've felt about the last few years. Perhaps the worst part of 2K27's minute-to-minute basketball action is the stick shooting, which just doesn't feel great. The green bar where you're supposed to release the shot often feels completely arbitrary, and it sometimes feels like the game randomly decides whether you've hit the mark or not. It feels less like a skilled shot, and more of a lucky break, which isn't the vibe I think any of us want out of a sports game.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/nba-2k27-review/