Grand Theft Auto 6’s map is twice the size of GTA 5’s and will feature advanced weather systems like tropical storms and hurricanes.
That’s according to a new preview featured in the latest issue of Game Informer, which shares new details on, among other things, GTA 6’s weather systems, which it says will “ achieve a sense of scale we haven’t felt before”.
According to Rockstar, Grand Theft Auto VI will feature a more dynamic and localized weather system in Leonida (the game’s fictional version of Florida), allowing different areas of the map to experience dramatically different conditions at the same time.
Players may be able to stand beneath clear skies in one part of Leonida while watching heavy rain fall just a short distance away, it claims. The system is said to be designed to reflect the unpredictable weather commonly experienced in Florida, where intense rain showers can occur alongside bright sunshine.
“We have re-engineered our weather system to make everything much more localized and persistent, and really wanted the world to feel dynamically solid and achieve a sense of scale we haven’t felt before,” Owen Shepherd, vice president of art for lighting and rendering at Rockstar, told Game Informer.
“The world features new fully dynamic cloudscapes that roll across the map, these give us a broad spectrum of weather from the clear blue skies of a Miami winter to the vertiginous cumulonimbus clouds with sporadic lightning that you see most afternoons in the Floridian summer and autumn.”
Rockstar has not revealed how frequently these major weather events will occur or how they may influence gameplay. According to the preview, during severe storms, players can expect water pouring from rooftops and lampposts, while thunder and lightning illuminate the surrounding clouds.
According to Rockstar Games‘ head of development/co-studio head Aaron Garbut, Leonida is the biggest map Rockstar has ever created “by some degree”, describing it as twice as large as GTA 5, with more detail.
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