Star Wars Zero Company has a ton of operators you can choose from, almost all of which can be fully customized. One of the earliest named operators you'll gain control of is Kabb Uppercut, who is all about beating the hell out of enemies with his fists.
While he may not seem as exciting a choice as Trick the clone or Cly the Mandalorian bounty hunter, Kabb can be an exceptionally strong operator if used correctly. So if you've been struggling to figure out a build for Kabb or just need a tank to support your other operators, here's our build guide for Kabb.
Before we start, it's important to note that this isn't the be-all, end-all build for Kabb. The beauty of Zero Company is the flexibility to tailor the operators to your team's needs and playstyles. This is simply one of many potential directions to take Kabb; it just happens to be quite effective in combat.
Similar to a few other named operators, you can actually tailor Kabb's Specialization at the start. This means that, outside of his unique talent, you can pick which class you want him to use. For this build, we are going to start with the Soldier Specialization since we want to lean into Kabb's melee attacks and frontline ability.
As you begin spending Focus Points, prioritize Kabb's passive, Strength, and his Uppercut talent. The former increases his overall melee and grenade damage, making his close-range abilities quite strong. This also lets us scale Kabb's damage a bit more for the latter half of the game, ensuring that this brusier build lets him easily deal with any enemies that close the gap.
For the latter, Kabb's Uppercut is surprisingly potent when used correctly. While it does damage to an enemy, the real benefit is being able to push whoever you strike. This allows Kabb to force enemies out of cover for the rest of the team or sometimes just knock them off the map entirely. You can also combo this when an enemy is under Overwatch, as pushing them into the field of vision will trigger this ability and give you some extra damage on this foe.
Soldier also gains access to Brutal Strike, another melee ability that inflicts Daze, which forces the afflicted enemy to only use non-damaging moves during their next turn. Daze is a comically potent move, as it essentially makes that enemy useless for a turn and is quite good against tankier, humanoid enemies like the Coil.
Finally, Soldier gives Kabb the Rocket Strike special action for ten Advantage. This is a nice group explosive ability that can be useful throughout all stages of the campaign. That being said, it won't be our primary focus, as we want to lean on improving Kabb's survivability and close-range effectiveness in combat.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/star-wars-zero-company-complete-kabb-best-build-specialization-weapon-mod-operator-guide/