PC Gaming

Marvel Tokon: Fighting Souls Director Apologizes for Rough PC Launch and Outlines Upcoming Balance Changes

Marvel Tokon: Fighting Souls Director Apologizes for Rough PC Launch and Outlines Upcoming Balance Changes

The director of Marvel Tokon: Fighting Souls issued a statement apologizing for the game’s rough launch on PC and outlined upcoming balance adjustments based on the dev team’s findings.

Kazuto Sekine, director of Marvel Tokon: Fighting Souls, published this statement on Monday, September 14, both in a short post on social media as well as a longer, in-depth blog post on the game’s Steam page.

To start, Sekine apologized for Tokon’s glaring issues on PC when it first released, which were so rough that even massive fighting game streamer Maximilian Dood uninstalled the game during a live broadcast.

“Seeing the game’s content so positively received, with players enjoying the experience and feeling inspired to keep playing, has been a tremendous source of joy for the entire development team,” Sekine began.

“However, we also recognize that the launch period was impacted by stability issues on PC, and we sincerely apologize for the frustration this has caused our players. It was never our intention for players to be unable to enjoy the game as we envisioned, and we are currently making progress on improvements to the PC version so that everyone can enjoy the game to the fullest.”

He went on to outline a couple of areas the development team believes “need to be addressed,” which included reassessing input responses and concerns of overly-frequent assists and tags.

“We have observed that particular inputs, such as attacks from aerial dashes or Free Flight, would sometimes not register correctly or even at all,” he explained. “To address these issues, we intend to adjust the current input windows to ensure a smoother and more responsive gameplay experience.

“In the current state, there is a 6-frame input buffer when holding a button. However, we intend to adjust the way inputs are handled so that, in certain cases, the action will be performed even when the button is not held.”

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی IGN وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی PC Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-and-outlines-upcoming-balance-changes

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