It's got the potential to become Paradox Interactive's best game.
Last week at Gamescom, Paradox Interactive gave me the amazing opportunity to play Afterworld, its first original IP since Stellaris, and produced by a mixture of amazing developers from that game as well as veterans from Crusader Kings 3 and other Paradox GSGs.
And I’m more than happy to say that Afterworld is by far one of my favorite games Paradox has ever made, and I only played it for less than an hour. The preview opened up with a presentation of sorts, giving us the long and short of what Afterworld is, leaving me with about 45 minutes of game time.
And those 45 minutes were enough to give me withdrawal symptoms as soon as I put the game down.
The game zooms in on all the action, taking liberal inspiration from Stellaris in how it unfolds its post-apocalyptic North America.
Each nation picks an origin, akin to origins and histories you could craft for your nation in Stellaris, and the one I played with gave me control over a group of Shelter Dwellers (yes, really) who had finally emerged out of their underground hideouts and ventured out to repopulate the ruins of the United States.
Your first steps in Afterworld revolve around exploring the world, and exploration is, again, very akin to how it’s done in Stellaris, only that it’s all super zoomed in and provides visual context for everything in contrast to Stellaris‘ opposite approach. You explore areas; each area has a set amount of available resources and is plagued by specific ailments like radiation, and then you can either settle areas permanently or simply stay for a while before packing up and migrating elsewhere.
In my case, I set up shop near a nuclear reactor – not a very good idea – and then tried to make the area my permanent home of operations. The issue is that I quickly ran out of water, and I was out of it for quite a while. My explorers could not, for whatever reason, discover a water-rich area, and it took 70 percent of my population dying of thirst before I finally settled a new place that had, believe it or not, a refreshing reservoir.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.destructoid.com/afterworld-impressions-gamescom/