I've been playing World of Warcraft since its 2004 launch, so I've somehow been playing it for half my life. There's a familiarity there which is pivotal to why I enjoy it so much, but I also don't want things going stale. It's a tricky line to tread, but I think World of Warcraft: Forever has nailed it, reviving the original spirit of World of Warcraft that captured the hearts and minds of myself and millions, while simultaneously feeling like a new step forward.
Cliches exist for a reason, and I can't lie when I say that playing World of Warcraft: Forever genuinely feels like a homecoming – if that home had just been redecorated and tidied up a little. Home really is where the heart is, and between live, laugh, loving, and slaughtering through Azeroth from low-level upward once again, it feels like playing spot the difference between it and other incarnations of World of Warcraft. Ultimately though, it's just a lot of fun! Who says you can never go home again? The good old days are forever.
Developer: In-housePublisher: Blizzard EntertainmentPlatform(s): PCRelease date: November 4, 2026
World of Warcraft: Forever has already been affectionately called Classic Plus by fans, and that sums up the new, third WoW pillar well. It has the slightly harder original difficulty level of World of Warcraft Classic, but with a bundle of quality of life improvements that come from the 'other', core WoW experience (AKA: Retail) with its most recent expansion pack, Midnight. If you haven't played in a long while, think of Forever (and its Classic cousin) as recreating the version you're most likely to remember. It's an approach that bridges the gap between modern and old school, and effectively gives Blizzard a second chance at improving upon the Classic formula.
Forever revives WoW as it was many years ago, like Classic did. However, it does so with a new race (Skyborne), improved visuals, some quality of life additions, and a hard level cap of 60 so you won't see any expansion packs like with Classic and Retail. Instead, progression will eventually be horizontal with new gear and new max level zones and dungeons. Think Classic but more, and without any expansion packs in the future. Confused yet? I don't blame you. The message could be a little clearer. Regardless, an MMO that stubbornly promises to never go past level 60 is a bold move, especially for a game called Forever.
This particular beta only allows you to level up to 20 but that's a strong start. Particularly bearing in mind that when the game officially launches on November 4, the servers are wiped and you're starting all over again. At some point, the level cap will increase to 30 before the beta ends in late October, but even with the lower cap there's plenty to get stuck into already.
Right now, the beta is incredibly busy. Instead of using traditional server realms, Blizzard has opted for realms based on how you want to play. There's a PvE, PvP, and Roleplay realm (Permadeath Hardcore mode is to follow) and in theory, you'll always have someone to play with because each one is packed with players rather than being spread across multiple servers.
After a long time of feeling like I was alone on my previous WoW server, the population brings back memories of when the game launched. There are players everywhere! From small towns like Auberdine to the sprawling city of Stormwind, I've witnessed people working together, buffing each other, and yes, still throwing out trash talk because it is WoW after all. But, good-spirited ribbing can still give me a fuzzy feeling. World of Warcraft feels like an MMO again.
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