The open-world genre has exploded in popularity over the past couple of decades, featuring diverse games like the smash-hit open-world RPG Skyrim and open-world driving games like Forza Horizon 5. Open-world games are extremely diverse, and while we all know about the industry giants that dominate every single discussion, there are so many more games out there that most of us have missed for one reason or another.
You may have heard of some of these games before, and you might not, but for one reason or another, each of these open-world games is worth playing if you get the chance!
ELEX is a game that I really enjoyed, although I'm well aware that many people haven't even heard of it. It's stuck in a kind of awkward place: it's not a huge AAA game, but it's not an innovative indie game. It's not perfect, but I found it pretty fun, and if you're looking for something new and slightly off the beaten track, it's a good choice.
Its developer, Piranha Bytes, traditionally focused on things like faction choices, branching quests, exploration and discovery, and a world you can figure out as you go along. They were responsible for Gothic and Risen way back when. This is all apparent in ELEX. And you get a jetpack! ELEX is a little unpolished, but it's a solid option from an ambitious studio working with limited resources.
Immortals Fenyx Rising is an interesting game, because it got a lot of marketing and hype around its release, but it didn't land quite the way Ubisoft wanted. That's a shame, since it's a pretty fun game that draws on numerous influences to create something I think is pretty cool. It's got climbing, gliding, environmental puzzles, big boss battles, lots of exploration, and challenges based on mythology.
If you like Breath of the Wild, Assassin's Creed, and Greek mythology, Immortals Fenyx Rising is a pretty good fit. It's accessible, fun to play, and scratches an itch — even if it doesn't redefine the entire genre. There are some creative puzzles, too.
I've waxed lyrical about Outward before, but that's because I really enjoy it. It's not your standard open world RPG, because you're explicitly not the chosen one. You aren't a special hero. You're just a guy trying to survive in a hostile world. You have to deal with hunger, thirst, temperature, disease, various injuries, equipment durability, environmental hazards, hostile creatures, and even a hostile landscape.
Outward rewards players who plan for expeditions and keep going after failures. It's a very different approach from many more popular open-world RPGs, and that is part of why lots of people haven't played it. It's not a technical masterpiece, and it is rough around the edges, but I think it's well worth playing just for a very different open-world experience than you usually get.
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