RPG / Anime

Final Fantasy VII Revelation: The Road to Advent Children

Final Fantasy VII Revelation: The Road to Advent Children

مادی بەشداربووە لە DualShockers کە JRPGs، ترسناکییەکانی مانەوە، یارییەکانی ئارکێد، یاریکردنی ڕیتڕۆ، تەقەکەر و تایبەتمەندییەکان دەگرێتەوە. لە ساڵی ٢٠١١ەوە بە شێوەیەکی پیشەیی لەسەر یارییەکان دەنووسێت، زیاتر لە دە ساڵ ئەزموونی هەیە لە سەرانسەری لیستەکان، پێداچوونەوەکان، ڕێنماییەکان و ڕۆژنامەگەری یارییەکان.

The journey to the end of Square's absolutely massive Final Fantasy VII Remake trilogy is nearing its end. From whispers in the early 2000s, then the official reveal at E3 2015, the lead-up to the conclusion has been over two decades in the making. Between the launch of the original Final Fantasy VII in 1997 to the upcoming release of the third chapter, Final Fantasy VII Revelation, it will have been thirty years.

In the three decades since FF7, the franchise has explored countless other forms of media. Anime, spin-offs, mobile games and the mainline games have continued, but its entrance into the feature film industry has been even more fascinating. Despite how much I loved it, Final Fantasy: The Spirits Within was a disaster that nearly ended the imminent merger between Square and former rival Enix.

Square's other venture into film, however, proved to be much more valuable. Final Fantasy VII: Advent Children, which was a centerpiece of the Compilation of FF7, continued the events of the original PS1 game when it released in 2005 in Japan. It reached the US in 2006, and as the final chapter of the FF7 remake trilogy looms, its place in the franchise is a fascinating one.

Sephiroth
Sephiroth

After the global success of Final Fantasy VII in 1997, the franchise was launched into the stratosphere. It had already been popular within gaming circles, but FF7 turned Final Fantasy into a household name, and never being one to say no to free money, Square wanted to capitalize on its success. FF7 director Yoshinori Kitase spearheaded the Compilation of Final Fantasy VII alongside character designer and writer Tetsuya Nomura, which would debut a mobile game known as Before Crisis in 2004 that never reached the US.

The most exciting part of the Compilation series, however, was Final Fantasy VII: Advent Children. Described by Square as a direct sequel that takes place two years after the cataclysmic finale of FF7 at the North Crater, Advent Children was a film I was absolutely desperate to see back in the day. And seeing it wasn't that easy, to be honest, as it screened for one night only at the ArcLight Theater in Los Angeles and didn't hit North America's home video market until a DVD release in 2007.

Cloud vs Sephiroth
Cloud vs Sephiroth

Described by Square as a direct sequel that takes place two years after the cataclysmic finale of FF7 at the North Crater, Advent Children was a film I was absolutely desperate to see back in the day.

Opinions on Advent Children have been mixed over the years, but I've always found it to be a rather compelling film. Nomura and the team behind it have often spoken of their desire to create a Hollywood blockbuster with more of an esoteric, nuanced feeling to the quieter scenes. I believe Advent Children got fairly close to that, but it's certainly a flawed film, but one that is incredibly important not just to FF7's mythology, but the entire foundation of the remake trilogy's conclusion.

Revelation 3
Revelation 3
Revelation
Revelation
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی DualShockers وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی RPG / Anime.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/final-fantasy-vii-revelation-the-road-to-advent-children/

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