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The Witcher 3 Remastered and Zelda: Ocarina of Time Remake Seem to Have Their Labels Backward

The Witcher 3 Remastered and Zelda: Ocarina of Time Remake Seem to Have Their Labels Backward

The Witcher 3: Wild Hunt — Remastered and The Legend of Zelda: Ocarina of Time remake are both bringing back two of the most beloved games of all time, but I've found myself increasingly confused by what we're supposed to call them. Obviously, I know one is a remaster and the other is a remake, and there are technical reasons why those labels make sense. But the more I've seen of both games, the more I can't help feeling like their labels are almost backward. Ocarina of Time is being rebuilt from the ground up for Switch 2, whereas The Witcher 3 Remastered is still very much built on top of the game CD Projekt Red released in 2015. Somehow, though, CDPR seems far more willing to mess with what its original game actually did.

That's not to say Nintendo isn't changing Ocarina of Time, because it obviously is. This is still a massive visual overhaul with new character models, fully voiced cutscenes, expanded dialogue, modern camera controls, manual jumping, sprinting, a continuous day-night cycle, and plenty of other improvements the N64 game never had. At the same time, Nintendo has been surprisingly careful about changing what sits underneath all of that. CDPR, meanwhile, seems to have looked at The Witcher 3 and decided being one of the most acclaimed RPGs ever made doesn't mean everything about it needs to be left alone. The result is a remaster that is starting to sound more willing to rethink its original game than a remake of something that came out almost 30 years ago.

Exploring the open world in The Witcher 3 Wild Hunt Remastered
Exploring the open world in The Witcher 3 Wild Hunt Remastered
Sun setting in The Witcher 3 Wild Hunt Remastered
Sun setting in The Witcher 3 Wild Hunt Remastered
Geralt preparing to attack a Griffin in The Witcher 3 Remastered
Geralt preparing to attack a Griffin in The Witcher 3 Remastered

The biggest thing that caught my attention about The Witcher 3 Remastered wasn't the improved lighting or textures. Those are obviously important when you're trying to bring an 11-year-old game forward, but they're also exactly what I would expect from something with "Remastered" in the title. What I didn't necessarily expect was CDPR completely redesigning the game's skill system with reworked skill trees, new perks, new abilities, and changes aimed at giving players more flexibility when building their Geralt.

کۆنسۆڵەکان بە ڕیزبەندی دروست دابنێ.

کۆنسۆڵە هەڵبژێردراوەکان لە نزمترینەوە بۆ بەرزترین ڕێکبخە.

That's a pretty significant part of The Witcher 3 to start pulling apart. Anyone who has spent a lot of time with the game knows how much its progression influences the way Geralt evolves over dozens of hours, so changing that isn't just making an old menu look prettier. CDPR is effectively reconsidering how one of the game's core RPG systems works, which is already more than I would normally expect from a remaster.

What I didn't necessarily expect was CDPR completely redesigning the game's skill system with reworked skill trees, new perks, new abilities, and changes aimed at giving players more flexibility when building their Geralt.

Combat is getting similar treatment. Geralt has new and reworked animations designed to make closing the distance between enemies feel smoother, the camera can adapt depending on how many enemies he's fighting, and monster behavior is being updated as well. Movement and traversal are being improved, Roach is getting changes to how she handles, and even enemy pathfinding is part of what CDPR has been willing to revisit.

Geralt fighting a Griffin at sunset in The Witcher 3 Wild Hunt Remastered
Geralt fighting a Griffin at sunset in The Witcher 3 Wild Hunt Remastered
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Nintendo.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/witcher-3-remastered-ocarina-of-time-remake-remaster-differences/

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