Murillo Zerbinatto سەرنوسەرێکە لە DualShockers کە تایبەتە بە JRPG و RPG و پێداچوونەوە و ڕێنمایی و لیستەکان. لە ساڵی ٢٠١٨ەوە بە شێوەیەکی پیشەیی دەنووسێت و لە ساڵی ٢٠٢٠ەوە یارییەکانی ڕووماڵ دەکات، پێشتر کارەکانی لە Xfire، RPGInformer، IndieGameCulture، و GameRant بڵاوکراونەتەوە.
موریلۆ ماوەیەکی زۆرە ئارەزومەندی JRPG بووە، زیاتر لە 250 JRPG یاری کردووە و زیاتر لە 100 جامی پلاتینیۆمی بەدەستهێناوە، ئەمەش ئەزموونێکی قووڵی دەستی پێبەخشیوە لەگەڵ سیستەمی پێشکەوتنی ژانرەکە، ناوەڕۆکی لاوەکی، کۆکراوە و تەحەددای تەواوکاری. زۆرجار ڕووماڵەکانی لەسەر فرەنچایزەکانی وەک فاینەڵ فانتازیا، دراگۆن کوێست، ترایلز، تاڵز ئۆف و ستار ئۆشن.
The power of a brand is something magical. I'd heard of Qliphah in Providence's Shadow, but I never paid it much attention until I saw the Arc System Works logo flashing before me. I like style, and if there's something Arc System is good at, it's making stylish, captivating games. Ok, now I am paying attention to Qliphah in Providence's Shadow.
The game's press releases constantly flaunted its unique battle system: tactical, fast-paced, and high-stakes, where unleashing devastating counters was the answer. I like high-stakes, counters, and all the buzzwords, so I knew I had to try this JRPG. And so I did. After reaching the credits with 10 hours of gameplay, I have some things to say, though they aren't very praiseful.
As soon as I started Qliphah in Providence's Shadow, I was simultaneously impressed and a bit frightened. Right off the bat, the game introduced me to the protagonist in a great cel-shaded visual fashion, followed by a grotesque monster and a macabre soundtrack, and I even considered passing the review to another writer because I am a scaredy-cat. But I persevered and pushed forward, starting the combat tutorial for a game that calls itself a "Tactical Counter Timeline RPG" featuring stylish battles. And it plays out just like it says on the tin.
Before delving into the gameplay, let me talk about the setting and story. I started the game as Rena Hizuki, a peacekeeper for the Public Anomaly Squad, essentially a detective who deals with creatures called Aberrations. She reaches an area oozing with corruption and finds an unconscious young man named Soma Hoshigami. It's soon revealed that Soma somehow resisted transforming into one of those horrifying creatures and stopped halfway through, maintaining his human form while still managing to use that power for himself, which makes him an ally in this fight.
The entire narrative boils down to Rena and Soma wandering around, analyzing corrupted places, defeating monsters, and uncovering why they keep appearing in increasing numbers. Qliphah in Providence's Shadow has no exploration, as everything is done by clicking points on the map and watching the story unfold in a visual novel style. Sometimes there are full-screen illustrations, but they are rare and often reused, even though they are gorgeous.
From the get-go, I was confused. At first, I thought these creatures were something entirely unprecedented in Japan, and that they had just started attacking the public as soon as I booted up the game. This was partly because everything seemed way too chaotic and nobody was prepared to deal with them, and partly because of Soma's own dialogue, as he was stunned by everything. Whenever something unusual happened, Rena explained it to Soma, and I discovered alongside the boy that these occurrences started long ago, and daily life in this world already involved avoiding corrupted areas.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/qliphah-in-providences-shadow-review/