ئوسامە مەحموود نووسەری باڵایە لە کۆمپانیای DualShockers و زیاتر لە پێنج ساڵ ئەزموونی هەیە لە پیشەسازی یارییە ڤیدیۆییەکان. لە ساڵی ٢٠٢١ەوە بە شێوەیەکی پیشەیی دەنووسێت و لە ساڵی ٢٠٢٢ەوە یارییەکانی دەگرێتەوە، کارەکانی بریتین لە ڕێنماییەکان، لیستەکان، پێداچوونەوەکان و تایبەتمەندییەکان لە سەرانسەری یارییە ئەکشن-ئەڤێنتۆرەکان، JRPGs، ناونیشانەکانی جیهانی کراوە، یارییەکانی پێشبڕکێ و بڵاوکراوەکانی گێڕانەوە.
When it comes to racing games, the genre has always felt personal to me. My whole childhood was built on enjoying games for the fun they gave me, without ever worrying about what critics thought. Whether it was Burnout, the Black Box era of NFS, or even modern titles like the latest Tokyo Xtreme Racer and Forza Horizon 6.
Racing games are especially funny in that regard, because a game that might have felt underwhelming to critics at launch can become a fan favorite after years of replaying it, rediscovering its quirks, or simply realizing how much fun it is to jump back into the driver's seat.
Some racers are technically rough around the edges, while others were simply overshadowed by bigger releases at the time; yet their User Scores on Metacritic today tell a very different story. So, from beloved arcade racers to cult classics that found their audience long after release, these are the racing games players clearly loved more than critics did.
We're kicking things off with a racing game that made me want to hide the TV screen as a kid because it featured exotic dancers in the intro and stuff. That said, Juiced 2: Hot Import Nights is another mid-2000s street racer trying to ride the wave created by Need for Speed Underground, but honestly speaking, it reveals a game with a personality of its own. The driving model can feel loose, the rubber-band AI can be frustrating, and the much-hyped Driver DNA system never quite lives up to its promises.
But honestly, those issues aren't what I remember when I think about Juiced 2. The customization is easily one of the game's biggest strengths, and the progression of taking a relatively ordinary car and gradually turning it into something that looks like it belongs on a Hot Import Nights stage is satisfying. Also, the drifting is genuinely fun here; it's the perfect arcade feel where you can throw a car sideways through a corner to keep it under control, even if you mess it up the 2nd time.
This might be the first time some of you have heard of Excite Truck, but the game has aged into a fun little racing title without even caring about the traditional elements that make up these kinds of games. See, Excite Truck is less about carefully taking the perfect racing line and more about seeing how much ridiculous chaos you can create.
The Wii's Remote controls are a huge part of that appeal: holding the controller sideways and tilting it to steer sounds like the sort of Wii gimmick that could have been annoying, but it actually feels surprisingly natural once you get used to it. It's not the deepest racing game on the console, and it certainly doesn't have the content of something like Mario Kart Wii. But when you just want to pick up a Wii Remote and launch a giant truck through the air at ridiculous speeds, yeah, it gets the job done.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/racing-games-where-the-user-score-is-higher-than-the-critic-score/