ئیتان کریگەر سەرنوسەری کۆمپانیای DualShockers ە، کە تێیدا پێداچوونەوە، ڕێنمایی، لیست، تایبەتمەندی، پێشبینی، چاوپێکەوتن و هەواڵی یاریکردن دەگرێتەوە. لە ساڵی ٢٠١٧ وەک نووسەری وەرزشی دەستی بە نووسین کردووە بە شێوەیەکی پیشەگەرانە پێش ئەوەی لە ساڵی ٢٠٢٤ بچێتە ناو ڕووماڵکردنی یارییەکانەوە لەگەڵ کۆمپانیای DualShockers.
Ah, the Mobile game iteration of a beloved IP or gaming franchise. Spin-offs of our favorite series coming to our smartphones aren't at all a new idea, and frankly, it's something that can often lead to a mixed reception from diehard supporters of a property at best. I'm a huge fan of Nintendo games myself, but sadly, I never caught the fever for Super Mario Run, Mario Kart Tour, or Animal Crossing: Pocket Camp, for example.
That said, it would be silly to say that the Mobile game space hasn't had tons of successes recently either, particularly from games that are designed to translate the console/PC experience of a game to the Mobile space as closely as possible. You don't have to look any further than titles like Genshin Impact or Wuthering Waves to see that huge gaming experiences can work extremely well on Mobile. And then there are titles that just make sense on the platform, like Slay the Spire and Balatro, whose systems translate wonderfully to a touchscreen.
All of this to say, I understand there can be a Mobile game stigma that immediately attaches to upcoming titles, and I get it. However, that's exactly why the Mobile games that have come onto the scene recently and are doing their console counterparts justice deserve special recognition, and I really believe Monster Hunter Outlanders is going to be one of these examples.
At gamescom 2026, I was able to go hands-on with MH Outlanders once at a dedicated appointment in the Tencent booth, and then again in a more casual setting at a pop-up Monster Hunter-themed dinner in Cologne later on in the week. Between checking the game out twice and being able to chat with some members of the team at TiMi Studio Group, I'm definitely starting to see the vision for Outlanders.
First, let's talk about what's different and/or updated in Outlanders since the last time we covered it. Fellow DualShockers writer, Linda Güster, previously previewed the game back in May, and she also happened to join me for my demo session at gamescom. Because of this, she and I were able to talk about what she felt was important to mention this time around, some three or four months later:
In addition to all of this, just in case this isn't already common knowledge to anyone learning about Outlanders for the first time, I made sure to ask the team about controller support. To be abundantly clear, I think the touchscreen controls in Outlanders are working extremely well as-is, but I also know that touch controls in general can be an absolute non-starter for many gamers out there. Luckily, Outlanders does have full controller support, so you'll be able to connect and use your preferred method of Mobile controller without issue.
As for how Monster Hunter Outlanders actually plays, this was my personal first experience getting to see go hands-on with the title. I've played previous Monster Hunter titles, but I also must admit that I'm not a series diehard. Thankfully, in a bid to make Outlanders as accessible as possible to the highest number of players, the game has two different play modes to choose between, Classic and Adventure.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/gamescom-2026-preview-monster-hunter-outlanders/