If life is but a dream, then The Blood of Dawnwalker's Home Sweet Home mission must be a nightmare. I stumble into it as a bit of an afterthought, having fought my way into the alchemist's tower while investigating the clay-baked gargoyles plaguing the city of Svartrau. But instead of leaving to show Marat the alchemist's notes, as per my next objective, I head up the spiral staircase and ascend further into the tower.
A short cutscene plays out when I reach the landing and interact with a closed door. The alchemist himself is just inside, Coen notes – should I head inside to confront him? Thinking it would be yet another boss fight, I choose to follow my curiosity. But, instead of a blistering encounter with a magical artificer, Coen steps through the door and right into his family home.
I nerfed The Blood of Dawnwalker's hardest boss by fighting her early
I put the controller down and give myself a long hard stare in the TV's reflection. From Max Payne to Night in the Woods and Mass Effect 3, dream or nightmare levels are the bane of my life in video games.They are discombobulating by design, an intentional frustration that never fails to hit its mark. Some are repetitive walking sims. Others are combat or traversal puzzles with few, if any, auto-saves to cushion your mistakes (some might argue that a full-level reset makes for a seamless, uninterrupted experience; I heartily disagree). You need to learn the rules of the dreamworld and obey them for a time in order to escape its clutches. Unfortunately, this Blood of Dawnwalker mission involves elements of all this and more.
It starts off simple enough. Coen awakens to find his entire family at the breakfast table, waiting for him. He stutters something nonsensical about how none of this can be real (duh), but as his mother turns to ask what he'd like on his oladkas, Coen is momentarily stunned to hear her voice again.
By this stage in my Dawnwalker adventure, I've uncovered a little of father Pieter's backstory and have pieced together that his mother, Esme, suffered some kind of psychotic break many years before the events of the game. Coen never goes into detail about what happened to her or his late little brother, Alin, but it's all implied as a sore spot for him.
Monsters attack the homestead, sending Coen's family scattering in fear. He rushes out of the house, desperate to save them, and as I resume control following the cinematic, the first thing I do is check my inventory for the inevitable.
All of my high-level armor, my weapons, potions, powerful vampire abilities – all gone. In its place I have a common-quality sword that deals 40 damage per hit, zero equipped trinkets, and not even a pair of bog-standard bracers to keep me company. It's like that nightmare scenario about going to school totally naked, only so much worse.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/rpg/my-least-favorite-blood-of-dawnwalker-mission-has-the-best-writing-in-the-whole-rpg-and-i-never-want-to-play-it-again/