Star Wars Zero Company is all about building a team to send out on operations and missions. To get a balanced team - and have enough backups in case anyone takes an injury - you'll want to have plenty of operators handy.
There are more than enough to choose from, but a feature that is not immediately obvious is the ability to make your own. This means you can blast through the game with a party of your own characters, get by on presets, or mix it up, depending on the situation. Here is everything you need to know about recruiting operators in Star Wars Zero Company.
An operator is any character you can bring with you during missions or assign tasks during operations. The player character, Hawks, is an operator, as are major characters like Trick and Kabb.
Operators can have one of the following specialisations:
Early on in the game, you will unlock the ability to recruit more operators. By default, these will be premade operators, all with their own specialisation, talent, and personality. However, as previously mentioned, you can make your own and recruit them.
Recruiting new operators is as simple as approaching a terminal behind the holotable. From here, you can browse the currently available operators, or refresh the page if none of them is what you are looking for.
Recruiting a new operator costs credits, and that cost increases every time you buy one. They will come with some focus points to spend, so they shouldn't lag behind the rest of your crew too much. However, you will have to build up their bonds from scratch.
You have a limited number of operators you can have at any given time. That limit is displayed at the top of the page. To increase the cap, upgrade the crew quarters on a terminal to the left of the recruitment terminal.
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