A huge amount of new GTA 6 information has arrived in the world courtesy of the latest issue of Game Informer. The magazine’s new cover story has revealed over 20 major new details, including how the world simulates tropical storms and some of the many animals that call Leonida home.
Arriving alongside all this new information is 12 brand new screenshots, provided by Rockstar for Game Informer’s exclusive coverage. That exclusivity means we can’t post them here on IGN, but we would like to talk about them, because many of them tell a deeper story about Grand Theft Auto 6. Across the dozen images, we can see many of the newly-revealed features in action, and the scenarios depicted point to gameplay functions that may well be present in the full game.
These new screenshots reintroduce us to the First Chapter, a Leonida motorcycle gang. Game Informer’s cover story explains that the Ambrosia region of the map is home to a “local biker gang calling the shots”, and it very much looks like we’ll be butting heads with them – we can see Jason making a hasty getaway from a few armed gang members.
The First Chapter likely operates all over Ambrosia, but it seems like The Thirsty Wolf is one of their local hang outs. These screenshots show the bar’s wooden interior, as well as what may well be its interior. Rockstar Games’ head of development/co-studio head, Aaron Garbut, told Game Informer that “the buildings are more real inside and out”, and this bar certainly has every authentic detail you’d expect, from the beer to the pool table to the neon lights promoting its titillating entertainment.
We’ve seen the First Chapter’s uniform before, which includes a badge that seems to denote the biker’s rank – in these latest screenshots, the most prominent biker is a Sergeant-at-Arms. This marks him as the club’s primary enforcer, and so there’s a good chance it’s this guy that Jason has pissed off.
Look closely at the Sergeant-at-Arms and you’ll find a couple of very cool details. The first is, of course, his tattoos, which are classic biker designs. Rockstar’s vice president of dynamic art, Michael Kane, told Game Informer that the team “paid a crazy amount of attention” to ensuring the tattoos of each of the world’s communities felt culturally correct. And since we know we can go to a tattoo parlor to get ink of our own, it’s likely that at least some of the designs we’ve seen can be applied to Jason and Lucia’s skin.
But we’ve had tattoos in GTA before. What we’ve not seen before is sunburn. The Sergeant’s face is burned pink from being out in the sun, but the space around his eyes remains untouched thanks to his sunglasses. I wouldn’t take this as a sign that you need to regularly apply SPF in-game, but it certainly shows the wild level of detail Rockstar’s artists are applying to each character. The woman standing behind him has a freckled face, and the studio has confirmed that skin features like tanning and moles will also be represented.
We already know that GTA 6 is set to feature the widest array of body types the series has ever had, and a new screenshot taken on Vice City’s beach showcases this perfectly. Both Jason and Lucia are notably toned, likely as a result of heading to the gym, which can improve muscle definition. But Rockstar revealed to Game Informer that characters will have localised weight gain, meaning they can carry fat on their chest, stomach, and even butts.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/gta-6-everything-the-new-screenshots-tell-us