RPG / Anime

gamescom 2026 Preview: Guild Wars 3 is Trying To Reinvent the MMORPG, and Its Early Gameplay Suggests It Might Actually Manage It

gamescom 2026 Preview: Guild Wars 3 is Trying To Reinvent the MMORPG, and Its Early Gameplay Suggests It Might Actually Manage It

لیندا گوستەر بەشداربووە لە کۆمپانیای DualShockers و ڕۆژنامەنووسێکی یاریکردنە و بنکەکەی لە بەریتانیادایە و پسپۆڕە لە یارییە ڤیدیۆییەکان، وەرزشی ئەلیکترۆنی، شیکاری پیشەسازی، تایبەتمەندی، لیست، پێداچوونەوە، چاوپێکەوتن و هەواڵ. لە ساڵی ٢٠٢٠ەوە بە شێوەیەکی پیشەیی نووسینی کردووە و لە ساڵی ٢٠٢٥ دەستی بە ڕووماڵکردنی یارییە ڤیدیۆییەکان و وەرزشی ئەلیکترۆنی کردووە و خولیای تەواوی ژیانی کردووە بە فۆکۆسی پیشەیی خۆی.

پێش ئەوەی پەیوەندی بە کۆمپانیای DualShockers بکات، لیندا وەک سەرۆکی ناوەڕۆک بۆ Esports Insider DACH و The Escapist Magazine Germany کاری کردووە. پێشتر لە ئەندازیاری نەرمەکاڵا و میدیای دیجیتاڵیدا کاری کردووە، ئەمەش پێشینەیەکی تەکنیکی بەهێزی پێبەخشیوە و توانای ڕوونکردنەوەی سیستەمی ئاڵۆزی بە ڕوونی پێداوە. لە سەرانسەری ژیانی پیشەیی خۆیدا، هەزاران پارچە هەواڵی نووسیوە و کلتوری یاریکردن، وەرزشی ئەلیکترۆنی، تەکنەلۆژیا و پێشکەوتنە بەرفراوانەکانی پیشەسازی ڕووماڵ کردووە.

Guild Wars 3 was announced at Summer Game Fest in June, and the reaction was immediate. ArenaNet's first new game since Guild Wars 2 launched in 2012 is a full sequel set 1,200 years before the original – in Orr, before the gods disappeared, before the land was raised from the ocean floor by an undead dragon, before most of the history longtime fans have spent years piecing together actually happened.

At gamescom 2026, I got to see early gameplay for the first time, and walked away with a clearer picture of what ArenaNet is actually trying to build here and why it feels meaningfully different from the MMORPGs that have been filling the genre's space for the last decade.

It is very much in early alpha. Textures are missing in places, there are bugs, and the team was upfront that what they showed is nowhere near representative of the final product. What they wanted to demonstrate was the foundation: movement and combat, the two systems that everything else in the game will be built around. That turned out to be the right call.

ArenaNet Guild Wars 3
ArenaNet Guild Wars 3

The core pitch of Guild Wars 3's movement system is a concept called Momentum, and it is genuinely the most interesting thing I saw at the entire showcase. The problem it's solving is one that anyone who has played an MMO will recognize immediately: the constant interruption. You ride your mount, you dismount, and stop dead. You glide, you land, and stop dead. You use an ability in combat, you stop dead. Movement in MMOs has always been a series of disconnected states, each one ending in a full stop before the next one begins.

Momentum eliminates that. Players can jump off a mountain, deploy their glider mid-fall, dive to build speed, fly toward a cliff face, run straight up the wall, and carry that velocity directly into an attack – all in one continuous chain, with no interruption between movement modes. Watching it demonstrated live was genuinely impressive. It looks less like an MMO and more like an action game that happens to be massively multiplayer, and the team used exactly that framing: what you'd expect from an action game, not from an MMORPG.

There's a stamina meter that controls how far you can push the system in one stretch – the specific implementation is still being iterated on, and the placeholder UI dots we saw may be replaced by a bar in later builds – but the core experience of chaining movement types without stopping is already in and working.

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Guild Wars 3 Announcement ArenaNet
Guild Wars 3 Announcement ArenaNet
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی DualShockers وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی RPG / Anime.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/gamescom-2026-guild-wars-3/

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