Xbox's Fable reboot was allowed a 10-year development because the RPG series is "vital to the DNA of the platform", developer Playground Games says
Fable developer Playground Games has said "many people within Xbox view Fable as being vital to the DNA of the platform", which is why this game has been allowed such a long and "protected" development. Read more
Why Blizzard Stopped Protecting The Overwatch Formula To Save The Game
After a successful rebrand earlier this year, the mood around Overwatch has been far more positive recently. Speaking to GameSpot at BlizzCon , associate game director Alec Dawson attributed the recent success to ditching the fear of changing core systems--such as the introduction of a Perk system that fundamentally alters hero capabilities--embarking on a year-long narrative, and actively working to break player expectations. "Being able to continue to surprise people is really important," Dawson said. "We've heard a lot from players, like what they're looking for in the game, their return to narrative, and also, more heroes. But at the same time, we're going full-force to those things, but we also want to continue to say, 'Okay, where else can we push? Where else can we actually innovate?' We're just excited to continue to surprise people, and the community's been really receptive to everything we've been doing this year." "It's really about not being fearful of our changes. We have this sense of, 'Okay, we're going to come in and actually expand what your idea of what Overwatch is.' I think that actually, some of the things we've done in the past two years have been at the core of that. The Perk system, in particular, is a brand-new gameplay system for Overwatch, and it changed a lot about what heroes were capable of. We want to continue to push in those things, and look at Overwatch and say, 'Hey, we're going to continue to make the best competitive shooter, but we're also going to do some things that are unexpected, and maybe even mess with the formula a little bit.'" https://www.youtube.com/watch?v=RJBAvuK1y2I Keller added that Overwatch's first narrative arc spanning an entire year--focusing on Vendetta and Doomfist’s power struggle for Talon--has also been a big draw for players, as they can't wait to see how this storyline concludes. Combining massive mechanical shifts with heavy world-building story arcs appears to be a winning formula for the game, and Blizzard's gamble to drop five new heroes at once earlier this year also helped ease player toxicity in Overwatch . More changes are on the horizon, including a big rework for two legacy heroes , Roadhog and Sombra.
The Hunger Games: Sunrise on the Reaping trailer teases the darkest story yet for the franchise
Everyone has their game face on in preview for the action-packed Hunger Games prequel
"We're trying to make it easier": Valve confirm the Steam Frame is just the start of plans to get Steam games working on compatibility-challenged ARM PCs
The Steam Frame, unfortunately RAM shortage-ravaged as it is, is unique among virtual reality headsets for its ability to run Steam games – VR or 'flat' alike – entirely on its own, internal compute hardware. It is, in effect, a SteamOS PC for your face. Yet as I waxed about in our review, this feature’s impact could extend far beyond the Frame ...
What is the Purpose of Love Potions in Valheim?
Love Potions in Valheim don't quite work the way you think they do, but they're pretty handy when it comes to getting money and materials.
Persona 3 FeMC Kotone Shiomi is Officially Coming Back
Following an unfortunate absence in Persona 3 Reload, the female main character from Persona 3 Portable is officially returning.
Zero Parades: Director’s Cut Revealed And PS5 Edition Release Date Announced
Following the release of Zero Parades in May, developer ZA/UM Studio has announced a Director's Cut version, and it's coming soon as a free update for everyone, while the game's console edition is launching in November. The Director's Cut will release on October 1, while the PS4 version will release on November 3. The game has not been confirmed for Xbox or Switch, however. Coming soon. Representing the end of post-launch support on PC, the Director's Cut is free for all existing owners of Zero Parades, featuring "substantial new material" that the developer says makes the game feel "tangibly different" from the OG release. The centerpiece of the free Director's Cut update adds the Quisach Roundabout, which is a new Dramatic Encounter for Zero Parades. "Hershel Wilk and her old friend Ramses find themselves stoned out of their minds, behind the wheel of a hijacked tuk-tuk and seemingly unable to escape the Quisach Roundabout late at night. The objective seems simple enough. Take the right exit and head home," reads a line from the game's description. "Fail to do so, and well… things might get existential. And possibly fatal." The Director's Cut includes about 40,000 words of new material. Also coming in the Director's Cut is the "Backstage," which allows players to experience earlier versions of select levels from Zero Parades. Players will be able to explore these locations and see how they changed for the finished game. The Backstage will also highlight examples of the "technical steps and creative processes" behind the changes the studio made during development. Backstage will also allow players to interact with "in-game orbs" that feature audio stories and commentary from developers about the game's development. The content is narrated by art director Kaspar Tamsalu, who will explain how Zero Parades was made. These orbs will also provide insights into what ZA/UM cut from the game. Beyond all of this, the Director's Cut update makes changes to how Zero Parades sounds and plays, featuring re-recorded English voiceovers. Additionally, new outfits and clothing are coming to Zero Parades in the update, along with new death screens and more visual and atmospheric features. The Director's Cut update also introduces ultrawide support for 2:19 and 32:9 displays, along with controller remapping, inventory sorting, and a new Photosensitivity Mode. Additionally, players who want more spy features are getting them with the ability to obscure parts of previous conversations with redaction bars "because even your own history should feel classified," ZA/UM said. More accessibility, audio, control, and interface improvements are in the Director's Cut update, too, along with expanded colorblind options and Steam Deck settings. These will be further detailed on a Steam post before launch. GameSpot's Zero Parades review scored the game an 8/10. "This is ... an excellent RPG, with varied and mostly well-defined characters, a fully realized setting encompassed by insurmountable depth, and an endlessly captivating narrative that offers myriad ways to maneuver through its fantastic twists and turns," reviewer Richard Wakeling said.
Persona Girls Collective Shirts Only Show Female Characters
Gashapon keychains and t-shirts will be coming soon.
WARDOGS Hit Two Million Units Sold in Five Days, as Bulkhead’s CEO Says He Expects His Team to Crunch
Bulkhead's new game WARDOGS, a 100-player tactical first-person shooter, needed to sell 400K copies to keep the lights on. It's done five times that figure in under a week. According to the British studio (previously known for the World War II shooter Battalion 1944) and publisher Team 17, WARDOGS has sold over 2 million copies in less than 5 da...