If you've experienced Monster Hunter Wilds on other platforms, especially during its launch window, you might already be aware of the game's technical woes.
Despite this, these troubles hasn't stopped Capcom from bringing the game to Switch 2. We already know the game's performance and resolution, but to get the latest entry running "without compromising the experience of Monster Hunter Wilds", the team has had to make decisions "one by one" during the port's development.
Here's what the game's producer Genki Sunano had to say about this during a recent interview with Kotaku:
Genki Sunano: “Wilds is packed with a tremendous number of elements, so we had to carefully evaluate the assets and underlying processing behind each one, determining what needed to be preserved and what could be adjusted without changing the overall experience. It was this painstaking, and at times seemingly endless, process of making decisions and optimizations one by one that proved to be one of our biggest challenges in delivering a comfortable handheld experience while preserving what makes Wilds feel like Wilds.”
Sunano added to this, noting how the team had to rebuild certain assets and shaders for the Switch 2 version while preserving the game's look and delivering the same quality experience on Switch 2.
Capcom will also be applying the "knowledge and expertise" it's gained from this project to performance improvements for existing versions of the game in the lead up to the new expansion, Ascendance. According to the producer, the work on this port could also benefit the way Capcom approaches game development on other platforms.
Capcom confirmed last month Monster Hunter Wilds will run at 30fps across all modes on the Switch 2. TV mode will offer reolsution mode (2240 x 1260) and frame rate mode (1920 x 1080). As for portable mode, Switch 2 hunters can expect 1536 x 864. Will you be giving Monster Hunter Wilds a go on the Switch 2? Let us know in the comments.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.nintendolife.com/news/2026/10/capcom-admits-its-been-a-painstaking-process-porting-monster-hunter-wilds-to-switch-2