شەین لیمبۆ بەشداربووە لە کۆمپانیای DualShockers کە لە ساڵی ٢٠٢٥ دەستی بە ڕووماڵکردنی یارییەکان کردووە بە شێوەیەکی پیشەیی، یاریزانێکی ماوە درێژە و خاوەنی بڕوانامەی بەکالۆریۆسە لە دیزاینی یارییەکان و ڕەخنەگرتن، شەین دیدگایەکی سەرنجی لەسەر دیزاین دەهێنێتە ڕووماڵەکەی، لە نزیکەوە سەیری ئەوە دەکات کە چۆن میکانیک، سیستەم، چیرۆک و ئەزموونی یاریزانەکان کۆدەبنەوە.
Aniimo is just about here, and this crazy creature collector game has a lot to offer players. While there is a lot of information running around out there, it can feel a bit difficult to get a feel for what exactly is true or not.
Luckily, I got a unique opportunity to do an email interview with the Executive Producer of the project, Jovi Zhang. Jovi offered up a ton of information, and I'd be lying if I said it didn't get me excited about this huge RPG.
Players won't have to wait long to experience Aniimo for themselves, but even the small waiting periods can be the toughest. I hope that the interview below will answer some of the questions the community has had.
Q. In the Closed Beta, players had access to the first island and a small portion of the second. How many more locations will players have access to in the full release?
Jovi Zhang: At launch, the first island region will be available. Shortly after, we will unlock three islands within the second region. Our intention is to introduce new explorable regions in every season.
Q. The world map engraved on the wall during the tutorial shows numerous islands. Will all of those be accessible at launch?
Jovi Zhang: The world map illustrates the first realm in our roadmap. All of these areas are currently in development or already completed. We will be rolling them out gradually.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/aniimo-interview-with-executive-producer-jovi-zhang/