The Blood of Dawnwalker has been a blur. It's been four weeks since RPG Club entered Vale Sangora, and in that time I've killed one bear, overthrown three vampires, accidentally consigned a fourth to hell, and ate more vermin than any man should have to endure. But that's all in the past (unless you'd like to refresh yourself). It's all been for the greater good, and this week we're marching into Greifberg Castle to save our family and dethrone the valley's undead ruler.
Join the GamesRadar+ RPG Club: Every month we pick a new RPG to play together. In September we are diving into The Blood of Dawnwalker. Sharpen your fangs, bring your best witchcraft, and share your adventure alongside ours in the RPG Club.
We have 30 days to save Coen's family. We'll use that time to prepare as best we can.
I'll be playing on 'Duelist' difficulty for tougher combat, but consider this optional.
Take every opportunity to make Coen a stronger vampire. Even if it means eating rats.
I won't reload saves to get out of unforeseen consequences. No matter how much it hurts.
At the beginning of September, I struggled to win one swordfight. But one month with Duelist difficulty has pried open combat's inner-workings. Playing on the hardest difficulty guts Coen's stamina, so perfect blocks have been essential – they don't cost stamina, so are the only way to fight without being staggered and killed. Landing those last-second parries comes naturally now, and in tandem with Coen's supernatural powers, Brencis' mortal soldiers no longer pose a threat.
I'm fairly confident we could stroll up to Brencis and stake the sucker now, but I promised to make Coen the strongest vampire I could. Lacra, the vampire ally we met in part two, promises one more opportunity to do so. We meet at her hideout, now one vampire fewer – having drained elder undead Isbrand and accidentally leaving his spirit in hell – and wade into another of Vale Sangora's gloomy swamps. Will-o'-the-wisps lead us to an ancient crypt, where cutting down ghosts and zombies pays off with a mandrake – a flower of condensed vampiric energy, sourced auspiciously from a body now overgrown with corrupting red tendrils.
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