Gaming

Classic FPS Games That Aren't As Perfect As You Remember

Classic FPS Games That Aren't As Perfect As You Remember

They say you shouldn't meet your heroes, and the same can hold true for FPS games you adored as a kid. At one point or another, every one of us revisits an old favorite, only to find that it doesn't quite match our memories. That doesn't make it terrible, but you have to adjust your expectations to avoid disappointment. More than other genres, first-person shooters from the 2000s have aged weirdly, even if I personally love trying games from this era.

Here's the thing: nothing beats nostalgia. A project doesn't need to hold up perfectly to preserve its place in history; however, you can respect a game's legacy but also discover that you don't love replaying it. Flaws that once were minor suddenly become exhausting, and the positives struggle a bit more to carry the load. These FPS games are still legendary, but they are a bit tougher to enjoy nowadays.

I'm only going to include games released in the 2000s, as everybody knows that GoldenEye 007 has aged terribly.

Also, just to be clear, I recommend all these titles to anybody who loves the FPS genre, as they are still a lot of fun.

medal of honor frontline d day finest hour
medal of honor frontline d day finest hour
medal of honor frontline d day finest hour gameplay
medal of honor frontline d day finest hour gameplay
Shooting a plane in Medal of Honor Frontline (2002)
Shooting a plane in Medal of Honor Frontline (2002)
Sniping at ships in Medal of Honor Frontline (2002)
Sniping at ships in Medal of Honor Frontline (2002)

Halo tends to get most of the credit, but Medal of Honor: Frontline played a big part in shaping console shooters in the early 2000s. The campaign begins with "Your Finest Hour," one of the greatest missions in the FPS genre. Set during D-Day, you deploy onto Omaha Beach, finding yourself surrounded by intense gunfire, screaming soldiers, and a stellar soundtrack. Frontline's opening is the closest a game has come to recreating Saving Private Ryan, which makes sense considering Steven Spielberg's contributions to Medal of Honor.

While the visuals might be a bit better in someone's memories, "Your Finest Hour" is still an immaculate work of art... that sets expectations for a different game than the one we get. After leaving behind Normandy, Frontline mostly abandons any illusions of a dynamic battlefield, instead settling into a string of linear corridors. There's nothing really wrong with that, but the actual gunplay, controls, and enemy AI aren't all that great.

Frontline peaks in the first 20 minutes and never really comes close again.

To really understand the appeal of Criterion Games' shooter, you need to play Black in 2006. In terms of pure presentation, Black was a technical marvel, and that goes for both its visuals and audio. The graphics looked absurdly good for a PS2 and Xbox release, even if its destruction showcases don't look nearly as impressive today. More importantly, the sound design is bombastic, deafening, and timelessly awesome; seriously, the shotgun sounds and, consequently, feels incredible.

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