There's apparently a really big difference in what players enjoy about Dragon's Dogma 2, depending on where they're from.
This is according to two of the game's key figures, producer Naoto Oyama and director Kento Kinoshita — the latter being in charge of the soon-to-be-released Dark Arisen expansion.
In a recent interview with Automaton, the pair throw up some super interesting quotes, touching on topics like game design, and how Capcom utilises player feedback.
In particular, Oyama stresses just how much said feedback can change based on a player's region.
He explains: "There is a significant gap in how Dragon’s Dogma 2 is perceived by players in Japan and Asia compared with those in the West."
"Players in the West tend to place greater importance on a harsh, realistic sense of adventure. They refer to systems that impose challenges on the player as 'friction', and generally view them positively. They appreciate the game creating difficult situations where, for instance, it’s not possible to fast travel."
Oyama continues: "Meanwhile, players in Japan and Asia tend to perceive those same elements more as 'frustration' caused by the game, so we received many requests for a more comfortable, convenient, and accessible experience."
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/news/2026/09/dragons-dogma-2-dev-says-theres-a-significant-gap-in-what-western-and-eastern-players-want