Duel of Meloch is both an expansion for two of the designer’s other titles, Scythe and Expeditions, and allows you to use pieces from those games to diversify your plays of Duel. While it’s amazing to see how well these disparate games have been made to work together, it’s not compelling enough to play as a standalone game. If you already own and play one or both of the parent games, though, it’s much more worthwhile.
Mechanically fascinating mashup of two entirely different games
Works as an expansion for both those games
Marginally more interacting than either of its parents
You need to understand three different rulebooks to play
It doesn’t feel especially distinct from its parent games
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شارەزایانمان لە ماوەی چەند کاتژمێرێکی بێشوماردا پێداچوونەوە بە یارییەکان و فیلم و تەکنەلۆژیادا دەکەن، بۆ ئەوەی بتوانیت باشترینەکان بۆ خۆت هەڵبژێریت. زیاتر بزانە دەربارەی سیاسەتی پێداچوونەوەکانمان.
Jamey Stegmaier is both a publisher and game designer. He’s best known for Scythe, which cleverly blends a complex resource optimization puzzle with the pushing and shoving of area control, delightfully packaged in a novel steampunk universe with giant mechs. But that universe also features in another of his games, Expeditions, where players take the part of explorers, controlling individual mechs, delving into darkest Siberia in search of a mysterious meteorite.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/board-games/duel-of-meloch-review/