RPG / Anime

Open-World RPGs With Perfect Multi-Class Systems

Open-World RPGs With Perfect Multi-Class Systems

Open-world RPGs have grown increasingly comfortable with letting players build characters however they want, and that's great if it fits with what the game is going for. There is, however, a real difference between a flexible skill system and having a great multi-class system, and that's where the games on this list come in. Each one contains a truly bespoke class system, designed to bend, merge, or bounce between those classes until the labels barely apply, or are altogether different. That, to my mind, is a much harder trick to pull off than any wide-open skill tree might allow for.

Of course, I'm specifically looking at games with classes or class-like archetypes that can combine in meaningful ways. Games like Elden Ring are great as they are, but they let players distribute skill points however they please, and that doesn't really fit the bill here. That said, the distinction leaves plenty of room for experimentation, be it through traditional hybrid classes or systems that let players permanently specialize in several different disciplines at once.

Kingdoms of Amalur Re-Reckoning Combat
Kingdoms of Amalur Re-Reckoning Combat
Assassinating an enemy in Kingdoms of Amalur Reckoning (2012)
Assassinating an enemy in Kingdoms of Amalur Reckoning (2012)
Kingdoms of Amalur Re-Reckoning Birds
Kingdoms of Amalur Re-Reckoning Birds

The surprisingly satisfying and incredibly underrated open-world hack-and-slash RPG, Kingdoms of Amalur: Reckoning, is probably the purest example of what I mean when I talk about a great multi-class system. Originally scoped as an MMO before it became a single-player action RPG, the game rocks three primary ability trees — Might, Finesse, and Sorcery — which feed into a card-based Destiny system with well over one hundred possible combinations, ranging from pure specialists to full jack-of-all-trades builds. Fateweavers scattered around the world let players respec any investment freely, so nothing about multi-classing is set in stone, either.

I've put plenty of hours into Kingdoms of Amalur, especially through the Re-Reckoning remaster from 2020, and while the MMO design sensibilities show up more often than I personally prefer for what ended up being a single-player RPG, the class system itself is rock-solid. Itemization can feel a little grindy, and the world occasionally sprawls further than the story needs it to, but the progression of combat never gets old, especially as it adds character to the very stylish hack-and-slash combat. If you're looking for an open-world RPG where multi-classing feels both essential and incredibly fun to play with, Kingdoms of Amalur is still one of the best examples around.

Kingdoms of Amalur: Re-Reckoning Tag Page Cover Art
Kingdoms of Amalur: Re-Reckoning Tag Page Cover Art

The tabletop-style overworld map in Tiny Tina's Wonderlands may mean it isn't a true open-world game, but I think excluding it from this list would risk missing out on a unique multi-class system, especially for those more inclined to stick to a traditional sword-and-board experience. Players choose one of six starting classes, then unlock a second class slot partway through the story, gaining access to a second skill tree, class feat, and a pair of action skills on top of their first. Only one action skill can be active at a time, but everything else from both classes is available simultaneously.

This system is certainly a bit restrictive, given the larger FPS genre Borderlands plays in, but it still allows for surprising build complexity. I played a Spellshot Graveborn combo through most of my original run, and that build meaningfully reshaped how I approached fights. The infinitely variable arsenal that Borderlands is so famous for actually acted more like stat-sticks — à la Diablo's weaponry — and I leaned on spell-nade spam and the Graveborn's Demi-Lich companion for nearly everything. In the moment-to-moment gameplay, that meant more constant explosions than there otherwise would have been, and to my mind, that's what makes Wonderlands' multi-class system so much fun.

Click or tap on the games that match the category

The system also benefits from being baked directly into the game's fantasy world. Wonderlands positions the player as a "Bunkers and Badasses" tabletop hero, naturally shaped by a Bunker Master, so having a character who looks increasingly like an absurd combination of two archetypes feels appropriate rather than mechanically arbitrary. Wonderlands may not be a conventional open-world RPG, but its multi-class system earns its place on a list like this.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی RPG / Anime.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/open-world-rpg-games-perfect-multi-class-systems/

دروستکردنی پۆستەری گەیمینگ

دروستکردنی پۆستەر و ڤیدیۆی کورت بۆ تیکتۆک و دیسکۆرد بە یەک کرتە.

کردنەوە لە ستۆدیۆ
بەستەرەکە کۆپی کرا!