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Physint's Xbox Exclusivity Remains Up In The Air As Kojima Discusses New Partnership

Physint's Xbox Exclusivity Remains Up In The Air As Kojima Discusses New Partnership
PHYSINT's Xbox Exclusivity Remains Up In The Air As Kojima Shares More Details On The Game
PHYSINT's Xbox Exclusivity Remains Up In The Air As Kojima Shares More Details On The Game

Hideo Kojima has been speaking more about PHYSINT over the weekend — the game that has switched publishers from PlayStation to Xbox — revealing additional details about what's been going on behind the scenes.

In his interview with IGN, Kojima discussed a bunch of topics including how the game's engine hasn't been decided yet, how Xbox is interested in the IP of PHYSINT rather than just funding one single title ("they're thinking about movies and anime"), and how he's still "experimenting" with many aspects of what PHYSINT is going to become.

Here's a bit of what he said about the "common vision" with Xbox:

"The biggest thing was, they're not thinking of just funding a game. They're thinking about movies and anime. It's more about the IP. Let's create a new IP. And that's bigger in scale, so to speak. And not many other game publishers or game developers have that kind of vision. I haven't talked to them specifically, but Nintendo is doing something similar for Mario and Zelda with movies, attractions, and things like that. But I think that's how Xbox sees it as well."

He also clarified that he's not sure whether it'll end up being an Xbox exclusive or not:

"I don’t know the answer to that – that would be a question for Xbox. But I don't know for sure. In previous updates from Xbox, I thought that they have this kind of stance where they want to deliver to as many gamers as possible, no matter what the platform is. I think all of that will be announced at a later time. I'm not sure yet, and I can't really say."

A lot of the interview is dedicated to Kojima's experience with PlayStation choosing to drop PHYSINT, mentioning that he was told about it in June and he was "in shock" at the time, but Xbox responded really positively to his pitch.

"They said they can no longer fund development for Physint. I was shocked and I said, "What did you say?" I couldn’t quite process what they had said. I wasn’t sure because I was in shock. Anyway, I know there's a lot of news in the game industry that many studios are closing down, many titles are canceled, and I understand the situation in the industry as a whole. But I thought Physint was okay. That Physint was safe. So I was surprised. But not just surprised. We didn’t understand the reason. I didn't have any anger or sadness; my first thought was, “What am I going to do with my studio?” Because we signed contracts for projects."

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Pure Xbox وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Xbox.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.purexbox.com/news/2026/09/physints-xbox-exclusivity-remains-up-in-the-air-as-kojima-discusses-new-partnership

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