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Best Medic Solo Build in Aliens Fireteam Elite 2

Best Medic Solo Build in Aliens Fireteam Elite 2

In Aliens: Fireteam Elite 2, playing solo is as terrifying as it is challenging, so if you don't intend to squad up with other players and instead want to rely on the AI teammates, then you're going to need a solid build. After all, your teammates can only do so much heavy lifting (and xenomorph shooting), which is why the best solo build in Aliens: Fireteam Elite 2 will help you stay alive and claim victory on each mission.

Trauma Station - Aliens Fireteam Elite 2
Trauma Station - Aliens Fireteam Elite 2
Grenade - Aliens Fireteam Elite 2
Grenade - Aliens Fireteam Elite 2
Fighting - Aliens Fireteam Elite 2
Fighting - Aliens Fireteam Elite 2

Medic is the best class for solo players. This is mostly due to the fact that you can stay alive longer by healing yourself. Also, you can help your AI allies to stay alive by healing them. As mentioned earlier, your teammates are pretty good at fighting, and they will carry you significantly, dealing damage to your opponents.

To succeed as a solo player, you should always keep an eye out for your allies. Make sure to heal them if they are low on health. Try to keep their Temporary Health full all the time.

When you get a break from the fight, which is usually during the transition from one area to another, stop next to your teammates and use your Trauma Station to fill their temporary health. If you equip the Overheal perk, the Trauma Station will start filling your permanent health and your teammates' permanent health once their temporary health is full. In this case, it's recommended to use Combat Stim first to fill temporary health, then deploy the Trauma Station to regenerate permanent health.

Best Medic Perk Build Solo - Aliens Fireteam Elite 2
Best Medic Perk Build Solo - Aliens Fireteam Elite 2

When it comes to perk combination, you need to strengthen your Trauma Station as much as possible, since it is the only device that will regenerate permanent health. You can suit the following perks if you have all the slots unlocked:

This build will make sure that both you and your allies are always gaining health, even when you are not using an ability. On the other hand, when you do use an ability, its effect will be significantly higher than the base version of the ability.

The best thing about this build is that you will barely need healing yourself. Thanks to some of the passive abilities, you will regenerate health as you and your allies kill enemies. Also, the availability of Trauma Station is quite fascinating with this build. Since it recharges pretty fast, especially when you are in combat, you can resume using it quickly after it runs out of energy again.

For the primary slot, the M42A2 Scout Rifle is a superb option. It has a low fire rate, and the max ammo is also limited, but it packs a strong punch. Most of the entry-level xenomorphs die with two bullets, and even the high-level aliens can barely eat up more than a single magazine of the weapon. Being a scout rifle means the weapon has a long range, allowing you to stay away from the enemies but still deal a lot of damage, especially when fighting with Security Synthetics.

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