PC gaming gives you more control than any home console ever will, but that control comes with a downside: many developers still ship most titles with a range of post-processing effects switched on by default. Most of these settings were designed to make a game feel more like a movie, not to help you actually see or play better, and a few will even cost you some precious frames for very little gain.
Settings like maximum shadows and even just the gap between ultra and high are among the biggest frame killers around, but there are some even more important tweaks to make to ensure your PC gaming experience is as enjoyable as possible. While some of these settings can be useful on weaker systems and can come down to personal preference, in the majority of cases, they should be switched off the second you boot up a game and never switched back on again.
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
Motion blur simulates the smearing a camera or the human eye produces during fast movement, but in a game, you're already looking at a fully rendered digital space, which means your eyes do that focusing work naturally and without help. When used in-game, it becomes harder to spot enemies approaching from the side or notice an item on the ground, and turning it off doesn't cost you any actual graphical fidelity, so it is basically a win-win to disable right from the get-go, especially given how, in some bad use-cases, it can actually lead to motion sickness in just a short while.
There are some instances where it can work pretty well, particularly at lower frame rates in games with a lot of constant movement like racing games (via PC Gamer), but it is still an imperfect solution to background jitters and poor performance. The same logic extends to things like mouse acceleration and in-game camera smoothing, as both add a gap between your actual inputs and the on-screen movements. By disabling them, much like motion blur, you get a cleaner output of information that results in a better experience in 99% of cases.
Film grain is an example of a graphical setting that feels like it is stuck in the wrong era, yet it continues to find its way into modern titles. The setting overlays a layer of animated noise across the screen to mimic old analog camera stock, and is a stylistic choice with zero gameplay function. Critics have singled it out repeatedly as a setting that just muddies otherwise sharp, high-resolution textures rather than adding anything useful.
Like many of these more fringe settings, some people do enjoy the way it makes games look, but I would argue that it is still an unnecessary addition that covers up the work of dozens of talented developers. Whether it's Cyberpunk 2077, Baldur's Gate 3, or The Last of Us Part 2, the community consensus is the same: turn it off and let the actual art direction speak for itself.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/pc-games-graphic-settings-must-turn-off/