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Can you save Aurelio in Star Wars Zero Company?

Can you save Aurelio in Star Wars Zero Company?
(وێنەکە لە EA وەرگیراوە)
(وێنەکە لە EA وەرگیراوە)

Aurelio in Star Wars Zero Company is a Rodian teammate who appears in the first mission, only to be beaten to death by a Coil Brute during the tutorial. Aurelio dying isn't exactly sad - he had maybe two lines prior to his clubbing - but with Zero Company having a permadeath system and new recruits being pretty expensive, is there a way to save Aurelio and stop him from dying?

(وێنەکە لە EA وەرگیراوە)
(وێنەکە لە EA وەرگیراوە)

No, there is no way to save Aurelio's life in Star Wars Zero Company. Him dying as part of the tutorial is locked in, as the game won't progress until you make the choice that results in his death. Basically, you can't do anything except place him in the spot where the Coil will than attack him.

Aside from anything else, this is actually to introduce a key mechanic of Zero Company: permadeath. All team members and operators in the game can be killed permanently, wiping them out for the rest of the campaign. They don't die as easily as Aurelio does, as he's introduced with two injuries off the bat, but aside from protagonist Hawks, all other characters can be subject to permadeath.

(وێنەکە لە EA وەرگیراوە)
(وێنەکە لە EA وەرگیراوە)

To tie into this, you can return to the hub zone known as the Den and check out the Memorial area at any point, which keeps a log of all killed members of Zero Company and their stats. Yes, that includes major or named characters, including Jedi and Droids.

Still learning all the mechanics? Find out how many cycles there are in Star Wars Zero Company, or check out all the best Star Wars Zero Company weapons.

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Joel Franey
Joel Franey

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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