Between the Game Boy and Game Boy Color, there were nearly 2,000 games released for Nintendo's portable consoles in their lifetimes. That's . . . a lot of video games, more than any one person could ever play. To be fair, a lot of them are probably impossible to even find these days.
As such, it's no surprise that a bunch of these games have completely vanished. They're still out there in the literal sense, but very few people talk about them anymore. The good news is that these next games, despite being completely forgotten, were excellent Game Boy games, and they still hold up very well, which is impressive given then technology they're working with.
بەرگەکان ڕێکبخەرەوە بۆ ڕێزبەندی بڵاوکردنەوەی دروستی ئەمریکا.
Licensed games were a dime a dozen on the Game Boy. Whether it was Dragon Ball or Batman, you could be almost certain that there was a video game adaptation of your favorite cartoons on Nintendo's portable system. The fact that there were not one, but four games in the The Bugs Bunny Crazy Castle series speaks to just how widespread this trend was.
All four games have their merits, but we're going to focus on the first game here because it's so old-school that it's truly impressive how well it holds up. The Bugs Bunny Crazy Castle is a puzzle platformer, but you can't jump. I know, I know, that sounds awful, but it works here because it boils the game down to just being a puzzler. It's mostly about pattern recognition, although the game's later levels increase the challenge significantly. There is some light combat here, too, once you find some oversized boxing gloves. It's wild how engaging The Bugs Bunny Crazy Castle still is, when plenty of more "advanced" Game Boy games no longer hold up.
Set in feudal Japan rather than a fantasy realm, Ninja Taro shares a lot of DNA with action RPGs, especially The Legend of Zelda, although this is no copycat game. You play a ninja in the service of Nobunaga, cleansing the land of evil one floaty ghost at a time. You travel across a vast, open map, swatting evil beasties with your sword or taking them down from afar with shuriken.
Combat looks and feels a lot like The Legend of Zelda, and the world even operates under similar rules, with certain areas blocked off until you have the right item. The difference here is that, instead of earning the items in dungeons, they're dropped by enemies, allowing you to stock up (and you'll need to) on as many items as possible before you wander into a dungeon. You can also upgrade your gear by finding parts around the world, stock up on herbs and potions, and even learn spells that you find as you explore. It's pretty cool, and just like those old Zelda games, this one still hits as well.
Mole Mania does have a bit of a reputation to this day, so it isn't entirely forgotten. The thing is, this game isn't remembered for its gameplay, or for its adorable mole hero, Muddy Mole. It's remembered for its creator. This is a very weird and (in retrospect) out-of-character game created by Nintendo executive and mastermind Shigeru Miyamoto. Honestly, it's just surprising Muddy Mole has never made it onto a Super Smash Bros. roster.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/perfect-10-game-boy-masterpieces-forgotten-nobody-remembers/